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The secret of monkey island 2
The secret of monkey island 2










the secret of monkey island 2

We're talking about a guy called "LeChuck" here. Of course, things wouldn't be that serious. Think Brian Blessed, burning whole islands into ash on a whim, and really held back only by delusions of civility - especially in front of Elaine - and having an enslaved army that really isn't that bothered about evil, and only jumps to attention when he's on their backs. Instead, this is LeChuck before the sting of defeat, at the height of his power. Where Guybrush goes, destruction soon follows - and this isn't a LeChuck played for comic effect. Now though, he takes more of a personal interest. This isn't too much of a break from the original two games, where he was a threatening figure seen from afar. His life depends on it.Įither enraged by stories of this pirate claiming to have defeated him, or having some lingering hate from the other timeline, our newly restored Ghost Pirate LeChuck begins the game wanting Guybrush dead. This time though, he has a more personal stake in earning respect and getting what he wants. In the original game for instance, Guybrush wanted to be a pirate for no particular reason, and that was fine. This sense of pace and purpose runs through the whole reboot, doubling down on what makes Monkey Island a unique setting rather than simply a quirky world. It's hilarious how many people got stuck here. Instead of dueling barbs, the focus is now on wit mixed with choreographed awesomeness. The same system can also be used for combat, in an evolution of insult swordfighting. Others would simply be click/response jobs, with quick gags, reminders and push-offs, and Guybrush smart enough to hand over any necessary objects/information without the need for a lengthy wind-up chat every time.

the secret of monkey island 2

The important ones would though, with Guybrush automatically picking a funny option if the player doesn't. Not every conversation would go like that, of course - that would be overkill. (CLARIFICATION EDIT: Think 'reflowing the conversation stream' here.) Look at Portal 2 to see how important that is. Where those games use it to fill conversations with dilemmas and big decisions though, this is in service of another master - allowing for dialogue and banter that actually has proper comedy timing for once. Our Monkey Island reboot instead uses a system more like Alpha Protocol/The Walking Dead, where choices have to be made on the hop. It worked better in the days before spoken dialogue. The old methodical dialogue tree system has had its day and is getting put out to pasture. Time to let the flow of the conversation control its.












The secret of monkey island 2